Showing posts with label D. Assignment 3: Factual Programming. Show all posts
Showing posts with label D. Assignment 3: Factual Programming. Show all posts

Monday, 8 May 2017

iconography of tv news starting sequences




The opening sequence sets the tone of the program and some typical iconography in starting sequences that you commonly see would be clocks or rushing graphics and camera movements these connote the urgency and importance of what is about to be shown.





Another common element would be transparent objects and eyes this shows us that it is unchanged and therefore unbiased and what is being said is not their opinions but fact.






When showing the world from space or landmarks from cities this tells us that they are going to be covering stories and activities from either the globe or the world.






Showing technology and satellites connotes that they are using everything they can to deliver the news to you.







The use of male voiceovers connote both power and authority which again can show the importance of what is being said.
Beat-driven, fast-paced music that often involve brass instruments are used to grab the attention of the viewer and to announce themselves the beat often gives time.




metallic blues and strong reds are used often and as the public world officials use these colors it grabs the attention of the viewer and shows it is official and important news. 






Newsreaders are supposed to deliver news in a 'transparent' manor to the viewer so should remain neutral and serious as well as delivering news with urgency and importance, this is done by limiting facial expressions and by being sat ready at their desk to deliver the news, they also show this by addressing you what seems directly as they look straight into the camera.

Tuesday, 14 March 2017

Documentary Formats

A documentary is a film, television or radio program that provides a factual report on a particular subject although these may be seen as biased, showing only information that the creator of the documentary believes to be true using a combination of editing, sources, therefore consciously or unconsciously putting bias into a documentary.


An expository documentary is a documentary that uses a series of informative images alongside a disembodied voice over that addresses the audience on what is happening directly the effect of this is objective with direct and transparent representation. An example of this is BBC One's Spy in the Wild, a documentary series in which animatronic spy creatures infiltrate the animal world to explore their complex emotions.


An observational documentary presents a non judgmental record of an event as there is no intervention by the filmmaker, they are hidden from the audience, the audience decide what to think. Because of this it depicted in a clear and unbiased way. Armadillo is a 2010 Danish documentary film about Danish soldiers in the War in Afghanistan directed by Janus Metz this is a purist observational masterpiece that has no voiceover, no narration, not even any interviews.


An Interactive documentary has the filmmaker as a participant they would have interaction with both the audience, interviewees and anyone else involved in the documentary. Because of the filmmakers presence it is argued that these types of documentaries manipulate what is being presented, rather than being factual it is more of a documented opinion. An example of an interactive documentary is  A Journal of Insomnia, an NFB interactive documentary exploring mental health in the 21st century. 
Due to the increased access to a production the audience can and will use social media to engage with content however they wish audiences are not just receivers of media anymore and instead can be anywhere from co-creators to learners to just fans and have more of a role to play in the creation of a production which may influence the people who are involved making it more biased. 



A Reflexive documentary is a documentary that has interaction with the filmmaker who provides a narrative to expose what is essentially 'between the lines' of shots and documentation of everyday life these are experimented with in a way to present them as evidence that something else is going on.an example of this would be A Man with a Movie Camera (1929) where it shows scenes of city life in Moscow, Odessa and Kiev, and the credits describe it as an “experiment in cinematic communication of visible events”, which doesn’t do justice to its dedication to transforming and upending reality.



A Performative documentary has an obstructive nature and uses camera positions, soundtracks and re-enactments to show things in a more exaggerated manor and emphasizes truth as relative, favoring a personal take over the objective lens. The use of dramatisations and/ or reenactments are used to show what was happening in a way that is not just a re-telling of the story but it's very often over the top. A good example of a performative documentary would be Tongues Untied which blends documentary footage with personal account and fiction in an attempt to depict the specificity of black gay identity. The "silence" referred to throughout the film is that of black gay men, who are unable to express themselves because of the prejudices of white and black heterosexual society, as well as the white gay society.


Whilst I do believe that a documentarist should have a contract with the viewer to present them with authentic information showing only the truth, it is incredibly difficult not to have an influence over what you are showing as ultimately they decide what information is relevant for their documentary and either include it or discard it, they also decide how it is edited, what actions to shoot, where they place the camera and where their sources come from. so even if they believe they are presenting their documentary with no biases these factors all effect the authenticity of the piece and ultimately represent the filmmaker’s version of the truth.

Research Dossier

Secondary research
It was derived from miniature wargames with a variation of the Chainmail game serving as the initial rule system. D&D's publication is commonly recognized as the beginning of modern role-playing games and the role-playing game industry.

D&D departs from traditional wargaming and assigns each player a specific character to play instead of a military formation. These characters embark upon imaginary adventures within a fantasy setting. A Dungeon Master serves as the game's referee and storyteller, while maintaining the setting in which the adventures occur and playing the role of the inhabitants. The characters form a party that interacts with the setting's inhabitants (and each other). Together they solve dilemmas, engage in battles and gather treasure and knowledge. In the process the characters earn experience points to become increasingly powerful over a series of sessions.

Before the game begins, each player creates their player character and records the details on a character sheet. First, a player determines their character's ability scores, which consist of Strength, Constitution, Dexterity, Intelligence, Wisdom, and Charisma. Each edition of the game has offered differing methods of determining these statistics. The player then chooses a race (species) such as human or elf, a character class (occupation) such as fighter or wizard, an alignment (a moral and ethical outlook), and other features to round out the character's abilities and backstory, which have varied in nature through differing editions.

In 1979, 16-year-old child prodigy James Dallas Egbert III disappeared from his room at Michigan State University. A private investigator, William Dear, was hired by James's parents to find their son. Despite apparently knowing little about roleplaying games, Dear believed that D&D was the cause of Egbert's disappearance.

In truth, Egbert suffered from, among other things, depression and drug addiction, and had gone into hiding - in the utility tunnels under the university - during an episode of self-harm. The well-publicised episode - referred to as the Steam Tunnel Incident - prompted a number of works of fiction, including the novel Mazes and Monsters and 1982 Tom Hanks film of the same name.
Egbert later died from a self-inflicted gunshot wound in 1980. Despite the evidence regarding his mental health problems, some activists believed Egbert's suicide was caused by D&D.

Pulling described D&D as "a fantasy role-playing game which uses demonology, witchcraft, voodoo, murder, rape, blasphemy, suicide, assassination, insanity, sex perversion, homosexuality, prostitution, satanic type rituals, gambling, barbarism, cannibalism, sadism, desecration, demon summoning, necromantics, divination and other teachings".

The Best of the Worst
So what are the worst gamer stereotypes? What are the things you’ve heard, seen or been guilty of yourself that shed a negative light on gaming and D&D? Once we identify them we can take steps to correct and debunk them.

Fat & smelly
It’s a common misconception that all gamers are overweight and that they have issues with personal hygiene. I’ll admit that I’ve seen (and smelled) my fare share of fat, smelly gamers but in my experience this is the exception rather than the norm. I think the stereotype persists because the only place a lot of non-gamers ever see us is at conventions. During cons a lot of gamers try so hard to jam pack as much fun into the few days they’ve got they go without food, sleep, a change of clothes or a daily shower.
Virgins
If you play D&D you’ll never get a girlfriend, let alone have sex. Considering how many gamers I know with kids I think we can safely debunk this myth. That’s not to say that every gamer is getting some, but in my experience the reason some gamers don’t have a significant other has nothing to do with their gaming hobby.
Socially Awkward
I guess this goes hand in hand with the virgin stereotype above. After all, if you can’t talk to people how are you ever going to talk to girls? It’s true that a lot of shy people play D&D, but I’ve found that they do so to overcome their shyness. D&D and RPGs in general allow people who aren’t good socially to come out of their shell by playing a character.
Basement Dwellers
If you’re a fat, smelly virgin with no social skills then you must live in your parent’s basement, right? Somewhere along the way people assumed that D&D was played in the deepest recesses of people’s basement, as if exposing a gaming table to sunlight would destroy it (or the players). The only reason I ever played in the basement was because there was more room there than at the dining room table and I could be as loud as the game deemed appropriate, even long into the night when others were sleeping.
D&D = LARPing
For the uneducated LARP is Live Action Role Playing. It’s a whole subset of D&D-like RPGs where people dress up as their character and physically act out their character’s actions, including combat and magic. People who LARP take it very seriously. But LARPing is not D&D. We do not dress up, we do not engage physically with other players. Our game takes place in our imaginations.
Devil Worshippers
In the 80s there was a lot of controversy around D&D being linked to Satanism and Devil worship. This was a case of a few bad apples spoiling the bunch. Religious groups used D&D as a scapegoat for the actins of a few misguided teenagers to smear the whole RPG community. Over time the fear and misunderstanding has declined, but some still hear D&D and associate it with Satanism.

Primary research

Below I have included a flipsnack of the responses of a survey I have created to gauge interest from my primary and secondary target audience. 




Script for interviews – to be adapted during interview if necessary.

What is your name and how long have you been playing D&D?
What is Dungeons and Dragons?
Why did you start playing Dungeons and Dragons?
Would you say it has had an impact on the way people act towards you?
What sort of an impact would you say it has had on you personally?
These are some of the worst and common stereotypes of D&D players what are your thoughts on these?

Fat & smelly, Virgins, Socially Awkward, Basement Dwellers, D&D = LARPing, Devil Worshippers